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Manoel de Oliveira
Manoel de Oliveira
Freelance Artist and Game Designer
Canoas, Brazil

Summary

I'm a freelance artist who works with three-dimensional modeling, usually working with low poly art for games. My favorite work tool is Blender, both for modeling and for animating. For digital sculptures I usually combine Blender with Zbrush for refinement of art and for texturizing use Photoshop or Gimp also in combination with the painting tool of Blender itself. Apart from that, I can work with 3ds Max and Substance Painter as an alternative.

Skills

3D ModelingFacial Rigging & AnimationRiggingTexturingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
GIMP
GIMP
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush