I'm a freelance artist who works with three-dimensional modeling, usually working with low poly art for games. My favorite work tool is Blender, both for modeling and for animating. For digital sculptures I usually combine Blender with Zbrush for refinement of art and for texturizing use Photoshop or Gimp also in combination with the painting tool of Blender itself. Apart from that, I can work with 3ds Max and Substance Painter as an alternative.